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Searched refs:vertex_shader_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp74 vertex_shader_(0), in ShaderProgram()
98 vertex_shader_(0), in ShaderProgram()
257 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { in CompileAndLink()
263 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, in CompileAndLink()
265 if (!vertex_shader_) { in CompileAndLink()
277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink()
Dshader_program.h506 GLuint vertex_shader_; variable