Searched refs:vertex_shader_ (Results 1 – 2 of 2) sorted by relevance
74 vertex_shader_(0), in ShaderProgram()98 vertex_shader_(0), in ShaderProgram()257 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { in CompileAndLink()263 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, in CompileAndLink()265 if (!vertex_shader_) { in CompileAndLink()277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink()
506 GLuint vertex_shader_; variable