Searched refs:verticesCount (Results 1 – 4 of 4) sorted by relevance
37 return verticesCount * sizeof(TextureVertex); in getSize()142 if (verticesCount != maxVertices) { in Patch()143 std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]); in Patch()144 memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex)); in Patch()222 verticesCount += 4; in generateQuad()
52 uint32_t verticesCount = 0; variable
831 totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount; in multiDraw()849 uint32_t vertexCount = opMesh->verticesCount; in multiDraw()
1696 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {