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Searched refs:verticesCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp37 return verticesCount * sizeof(TextureVertex); in getSize()
142 if (verticesCount != maxVertices) { in Patch()
143 std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]); in Patch()
144 memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex)); in Patch()
222 verticesCount += 4; in generateQuad()
DPatch.h52 uint32_t verticesCount = 0; variable
DDisplayListOp.h831 totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount; in multiDraw()
849 uint32_t vertexCount = opMesh->verticesCount; in multiDraw()
DOpenGLRenderer.cpp1696 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {