Searched refs:components (Results 1 – 6 of 6) sorted by relevance
123 uint16_t components; // GGLFormatComponents member
14 As a whole, everything works through the following components:
181 if (f->components>=GGL_LUMINANCE && in write_pixel()
351 if ((f->components == GGL_RGB) || in pick_scanline()352 (f->components == GGL_RGBA) || in pick_scanline()353 (f->components == GGL_LUMINANCE) || in pick_scanline()354 (f->components == GGL_LUMINANCE_ALPHA)) in pick_scanline()
698 if (tmu.format.components != GGL_ALPHA && in filter8()699 tmu.format.components != GGL_LUMINANCE) in filter8()
167 if (mCbFormat.components >= GGL_LUMINANCE && in scanline_core()