1.. _screen:
2
3Screen
4======
5
6A screen is an object representing the context-independent part of a device.
7
8Flags and enumerations
9----------------------
10
11XXX some of these don't belong in this section.
12
13
14.. _pipe_cap:
15
16PIPE_CAP_*
17^^^^^^^^^^
18
19Capability queries return information about the features and limits of the
20driver/GPU.  For floating-point values, use :ref:`get_paramf`, and for boolean
21or integer values, use :ref:`get_param`.
22
23The integer capabilities:
24
25* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26  normalized coordinates, and mipmaps.
27* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28  polygons.
29* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30  :ref:`Blend` for more information.
31* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34  bound.
35* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36* ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
37* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38  can do the depth texture / Z comparison operation in TEX instructions
39  for shadow testing.
40* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41  supported.
42* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43  for a 2D texture.
44* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45  for a 3D texture.
46* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47  for a cubemap.
48* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49  are supported.
50* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51  from color blend equations, in :ref:`Blend` state.
52* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53  opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
57  the vertex and fragment shader, inclusive.
58* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
59  masks are supported. If 0, then the first rendertarget's blend mask is
60  replicated across all MRTs.
61* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
62  available. If 0, then the first rendertarget's blend functions affect all
63  MRTs.
64* ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
65  stencil in a combined depth-stencil buffer is supported.
66* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
67  layers supported. If 0, the array textures are not supported at all and
68  the ARRAY texture targets are invalid.
69* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
70  FS_COORD_ORIGIN with value UPPER_LEFT is supported.
71* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
72  FS_COORD_ORIGIN with value LOWER_LEFT is supported.
73* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
74  property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
75* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
76  property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
77* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
78  depth clipping (through pipe_rasterizer_state)
79* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
80  written from a fragment shader.
81* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
82  in the vertex shader.
83* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
84  per-instance vertex attribs.
85* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
86  supported.  That is, is the pipe_rasterizer_state::clamp_fragment_color
87  flag supported by the driver?  If not, the state tracker will insert
88  clamping code into the fragment shaders when needed.
89
90* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
91  supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
92* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
93  outputting unclamped vertex colors from a vertex shader. If unsupported,
94  the vertex colors are always clamped. This is the default for DX9 hardware.
95* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
96  clamping vertex colors when they come out of a vertex shader, as specified
97  by the pipe_rasterizer_state::clamp_vertex_color flag.  If unsupported,
98  the vertex colors are never clamped. This is the default for DX10 hardware.
99  If both clamped and unclamped CAPs are supported, the clamping can be
100  controlled through pipe_rasterizer_state.  If the driver cannot do vertex
101  color clamping, the state tracker may insert clamping code into the vertex
102  shader.
103* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
104  equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
105* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
106  the flatshade_first setting in ``pipe_rasterizer_state``.
107* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
108  buffers.  If not, the state tracker must upload all data which is not in hw
109  resources.
110* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
111  limitation.  If true, pipe_vertex_buffer::buffer_offset must always be aligned
112  to 4.  If false, there are no restrictions on the offset.
113* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
114  limitation.  If true, pipe_vertex_buffer::stride must always be aligned to 4.
115  If false, there are no restrictions on the stride.
116* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
117  a hw limitation.  If true, pipe_vertex_element::src_offset must always be
118  aligned to 4.  If false, there are no restrictions on src_offset.
119* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
120  compute entry points defined in pipe_context and pipe_screen.
121* ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
122  If not, the state tracker must upload all indices which are not in hw
123  resources.
124* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
125  supported. If not, the state tracker must upload constants which are not in hw
126  resources.
127* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
128  alignment of pipe_constant_buffer::buffer_offset.
129* ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
130  pipe_draw_info::start_instance.
131* ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
132  the pipe_screen::get_timestamp hook are implemented.
133
134
135.. _pipe_capf:
136
137PIPE_CAPF_*
138^^^^^^^^^^^^^^^^
139
140The floating-point capabilities are:
141
142* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
143* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
144* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
145* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
146* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
147  applied to anisotropically filtered textures.
148* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
149  to filtered textures.
150* ``PIPE_CAPF_GUARD_BAND_LEFT``,
151  ``PIPE_CAPF_GUARD_BAND_TOP``,
152  ``PIPE_CAPF_GUARD_BAND_RIGHT``,
153  ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
154
155
156.. _pipe_shader_cap:
157
158PIPE_SHADER_CAP_*
159^^^^^^^^^^^^^^^^^
160
161These are per-shader-stage capabitity queries. Different shader stages may
162support different features.
163
164* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
165* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
166* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
167* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
168* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
169* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
170* ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
171* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
172  to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
173  only permit binding one constant buffer per shader, and the shaders will
174  not permit two-dimensional access to constants.
175
176If a value greater than 0 is returned, the driver can have multiple
177constant buffers bound to shader stages. The CONST register file can
178be accessed with two-dimensional indices, like in the example below.
179
180DCL CONST[0][0..7]       # declare first 8 vectors of constbuf 0
181DCL CONST[3][0]          # declare first vector of constbuf 3
182MOV OUT[0], CONST[0][3]  # copy vector 3 of constbuf 0
183
184For backwards compatibility, one-dimensional access to CONST register
185file is still supported. In that case, the constbuf index is assumed
186to be 0.
187
188* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
189* ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
190* ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
191* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
192* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
193  of the input file is supported.
194* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
195  of the output file is supported.
196* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
197  of the temporary file is supported.
198* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
199  of the constant file is supported.
200* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
201  BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
202* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
203  If unsupported, only float opcodes are supported.
204* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
205  samplers.
206* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
207  program.  It should be one of the ``pipe_shader_ir`` enum values.
208
209
210.. _pipe_compute_cap:
211
212PIPE_COMPUTE_CAP_*
213^^^^^^^^^^^^^^^^^^
214
215Compute-specific capabilities. They can be queried using
216pipe_screen::get_compute_param.
217
218* ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target as a target
219  triple specification of the form ``processor-manufacturer-os`` that will
220  be passed on to the compiler.  This CAP is only relevant for drivers
221  that specify PIPE_SHADER_IR_LLVM for their preferred IR.
222  Value type: null-terminated string.
223* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
224  for grid and block coordinates.  Value type: ``uint64_t``.
225* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
226  units.  Value type: ``uint64_t []``.
227* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
228  units.  Value type: ``uint64_t []``.
229* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
230  a single block can contain.  Value type: ``uint64_t``.
231  This may be less than the product of the components of MAX_BLOCK_SIZE and is
232  usually limited by the number of threads that can be resident simultaneously
233  on a compute unit.
234* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
235  resource.  Value type: ``uint64_t``.
236* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
237  resource.  Value type: ``uint64_t``.
238* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
239  resource.  Value type: ``uint64_t``.
240* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
241  resource.  Value type: ``uint64_t``.
242
243.. _pipe_bind:
244
245PIPE_BIND_*
246^^^^^^^^^^^
247
248These flags indicate how a resource will be used and are specified at resource
249creation time. Resources may be used in different roles
250during their lifecycle. Bind flags are cumulative and may be combined to create
251a resource which can be used for multiple things.
252Depending on the pipe driver's memory management and these bind flags,
253resources might be created and handled quite differently.
254
255* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
256  rendered to.  Any surface/resource attached to pipe_framebuffer_state::cbufs
257  must have this flag set.
258* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
259  depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
260  have this flag set.
261* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
262  query whether a device supports blending for a given format.
263  If this flag is set, surface creation may fail if blending is not supported
264  for the specified format. If it is not set, a driver may choose to ignore
265  blending on surfaces with formats that would require emulation.
266* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
267  pipe_screen::flush_front_buffer must have this flag set.
268* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
269  or vertex shader.
270* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
271* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
272* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
273* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
274* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
275* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
276* ``PIPE_BIND_CUSTOM``:
277* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
278* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
279  process.
280* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
281  address space of a compute program.
282* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
283  bound to the graphics pipeline as a shader resource.
284* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
285  bound to the compute program as a shader resource.
286
287.. _pipe_usage:
288
289PIPE_USAGE_*
290^^^^^^^^^^^^
291
292The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
293
294* ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
295* ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
296* ``PIPE_USAGE_STATIC``: Same as immutable (?)
297* ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
298* ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
299
300
301Methods
302-------
303
304XXX to-do
305
306get_name
307^^^^^^^^
308
309Returns an identifying name for the screen.
310
311get_vendor
312^^^^^^^^^^
313
314Returns the screen vendor.
315
316.. _get_param:
317
318get_param
319^^^^^^^^^
320
321Get an integer/boolean screen parameter.
322
323**param** is one of the :ref:`PIPE_CAP` names.
324
325.. _get_paramf:
326
327get_paramf
328^^^^^^^^^^
329
330Get a floating-point screen parameter.
331
332**param** is one of the :ref:`PIPE_CAP` names.
333
334context_create
335^^^^^^^^^^^^^^
336
337Create a pipe_context.
338
339**priv** is private data of the caller, which may be put to various
340unspecified uses, typically to do with implementing swapbuffers
341and/or front-buffer rendering.
342
343is_format_supported
344^^^^^^^^^^^^^^^^^^^
345
346Determine if a resource in the given format can be used in a specific manner.
347
348**format** the resource format
349
350**target** one of the PIPE_TEXTURE_x flags
351
352**sample_count** the number of samples. 0 and 1 mean no multisampling,
353the maximum allowed legal value is 32.
354
355**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
356
357**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
358
359Returns TRUE if all usages can be satisfied.
360
361.. _resource_create:
362
363resource_create
364^^^^^^^^^^^^^^^
365
366Create a new resource from a template.
367The following fields of the pipe_resource must be specified in the template:
368
369**target** one of the pipe_texture_target enums.
370Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
371Modern APIs allow using buffers as shader resources.
372
373**format** one of the pipe_format enums.
374
375**width0** the width of the base mip level of the texture or size of the buffer.
376
377**height0** the height of the base mip level of the texture
378(1 for 1D or 1D array textures).
379
380**depth0** the depth of the base mip level of the texture
381(1 for everything else).
382
383**array_size** the array size for 1D and 2D array textures.
384For cube maps this must be 6, for other textures 1.
385
386**last_level** the last mip map level present.
387
388**nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
389which isn't multisampled.
390
391**usage** one of the PIPE_USAGE flags.
392
393**bind** bitmask of the PIPE_BIND flags.
394
395**flags** bitmask of PIPE_RESOURCE_FLAG flags.
396
397
398
399resource_destroy
400^^^^^^^^^^^^^^^^
401
402Destroy a resource. A resource is destroyed if it has no more references.
403
404
405
406get_timestamp
407^^^^^^^^^^^^^
408
409Query a timestamp in nanoseconds. The returned value should match
410PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
411wait for rendering to complete (which cannot be achieved with queries).
412