1// Copyright 2013 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// Flags: --allow-natives-syntax 29 30// Presents opportunities for dead loop removal. 31 32function loop1() { 33 while (false) ; // doesn't even loop. 34} 35 36function loop2() { 37 var i = 0; 38 while (i++ < 10) ; // nothing in the body. 39} 40 41function loop3() { 42 for (var i = 0; i < 10; i++) ; // nothing in the body. 43} 44 45function loop4() { 46 var a = 0; 47 for (var i = 0; i < 10; i++) a++; // {a} is dead after the loop. 48} 49 50function loop5() { 51 var a = new Int32Array(4), sum = 0; 52 for (var i = 0; i < a.length; i++) { 53 // Involves only reads on typed arrays, and {i} doesn't overflow. 54 sum += a[i]; 55 } 56} 57 58function loop6() { 59 var a = new Array(4), sum = 0; 60 for (var i = 0; i < a.length; i++) { 61 // Involves only in-bounds read on the array {a}. 62 // Have to prove that {a} doesn't have getters...? 63 sum += a[i]; 64 } 65} 66 67function loop7() { 68 for (var i = 0; i < 10; i++) { 69 new Object(); // Have to prove the allocation doesn't escape. 70 } 71} 72 73function loop8() { 74 for (var i = 0; i < 10; i++) { 75 var x = {}; // Have to prove the allocation doesn't escape. 76 } 77} 78 79var loops = [loop1, loop2, loop3, loop4, loop5, loop6, loop7, loop8]; 80 81for (var i = 0; i < loops.length; i++) { 82 var f = loops[i]; 83 f(); 84 f(); 85 %OptimizeFunctionOnNextCall(f); 86 f(); 87} 88