1// Copyright 2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// Flags: --expose-debug-as debug 29// Get the Debug object exposed from the debug context global object. 30Debug = debug.Debug 31 32// Simple object. 33var a = {}; 34 35// Create mirror for the object. 36var mirror = debug.MakeMirror(a); 37 38// Initially one reference from the global object. 39assertEquals(1, mirror.referencedBy().length); 40assertEquals(1, mirror.referencedBy(0).length); 41assertEquals(1, mirror.referencedBy(1).length); 42assertEquals(1, mirror.referencedBy(10).length); 43 44// Add some more references from simple objects and arrays. 45var b = {} 46b.a = a; 47assertEquals(2, mirror.referencedBy().length); 48var c = {} 49c.a = a; 50c.aa = a; 51c.aaa = a; 52assertEquals(3, mirror.referencedBy().length); 53function d(){}; 54d.a = a 55assertEquals(4, mirror.referencedBy().length); 56e = [a,b,c,d]; 57assertEquals(5, mirror.referencedBy().length); 58 59 60// Simple closure. 61function closure_simple(p) { 62 return function() { p = null; }; 63} 64 65// This adds a reference (function context). 66f = closure_simple(a); 67assertEquals(6, mirror.referencedBy().length); 68// This clears the reference (in function context). 69f() 70assertEquals(5, mirror.referencedBy().length); 71 72// Use closure with eval - creates arguments array. 73function closure_eval(p, s) { 74 if (s) { 75 eval(s); 76 } 77 return function e(s) { eval(s); }; 78} 79 80// This adds a references (function context). 81g = closure_eval(a); 82assertEquals(6, mirror.referencedBy().length); 83 84// Dynamically create a variable. This should create a context extension. 85h = closure_eval(null, "var x_"); 86assertEquals(6, mirror.referencedBy().length); 87// Adds a reference when set. 88h("x_ = a"); 89var x = mirror.referencedBy(); 90assertEquals(7, mirror.referencedBy().length); 91// Removes a reference when cleared. 92h("x_ = null"); 93assertEquals(6, mirror.referencedBy().length); 94 95// Check circular references. 96x = {} 97mirror = debug.MakeMirror(x); 98assertEquals(1, mirror.referencedBy().length); 99x.x = x; 100assertEquals(2, mirror.referencedBy().length); 101x = null; 102assertEquals(0, mirror.referencedBy().length); 103 104// Check many references. 105y = {} 106mirror = debug.MakeMirror(y); 107refs = []; 108for (var i = 0; i < 200; i++) { 109 refs[i] = {'y': y}; 110} 111y = null; 112assertEquals(200, mirror.referencedBy().length); 113