1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_MATRIX_H 18 #define ANDROID_HWUI_MATRIX_H 19 20 #include <SkMatrix.h> 21 22 #include <cutils/compiler.h> 23 24 #include "Rect.h" 25 26 namespace android { 27 namespace uirenderer { 28 29 #define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]" 30 #define SK_MATRIX_ARGS(m) \ 31 (m)->get(0), (m)->get(1), (m)->get(2), \ 32 (m)->get(3), (m)->get(4), (m)->get(5), \ 33 (m)->get(6), (m)->get(7), (m)->get(8) 34 35 #define MATRIX_4_STRING "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \ 36 " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" 37 #define MATRIX_4_ARGS(m) \ 38 (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], \ 39 (m)->data[1], (m)->data[5], (m)->data[9], (m)->data[13], \ 40 (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \ 41 (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] \ 42 43 /////////////////////////////////////////////////////////////////////////////// 44 // Classes 45 /////////////////////////////////////////////////////////////////////////////// 46 47 class ANDROID_API Matrix4 { 48 public: 49 float data[16]; 50 51 enum Entry { 52 kScaleX = 0, 53 kSkewY = 1, 54 kPerspective0 = 3, 55 kSkewX = 4, 56 kScaleY = 5, 57 kPerspective1 = 7, 58 kScaleZ = 10, 59 kTranslateX = 12, 60 kTranslateY = 13, 61 kTranslateZ = 14, 62 kPerspective2 = 15 63 }; 64 65 // NOTE: The flags from kTypeIdentity to kTypePerspective 66 // must be kept in sync with the type flags found 67 // in SkMatrix 68 enum Type { 69 kTypeIdentity = 0, 70 kTypeTranslate = 0x1, 71 kTypeScale = 0x2, 72 kTypeAffine = 0x4, 73 kTypePerspective = 0x8, 74 kTypeRectToRect = 0x10, 75 kTypeUnknown = 0x20, 76 }; 77 78 static const int sGeometryMask = 0xf; 79 Matrix4()80 Matrix4() { 81 loadIdentity(); 82 } 83 Matrix4(const float * v)84 Matrix4(const float* v) { 85 load(v); 86 } 87 Matrix4(const SkMatrix & v)88 Matrix4(const SkMatrix& v) { 89 load(v); 90 } 91 92 float operator[](int index) const { 93 return data[index]; 94 } 95 96 float& operator[](int index) { 97 mType = kTypeUnknown; 98 return data[index]; 99 } 100 101 Matrix4& operator=(const SkMatrix& v) { 102 load(v); 103 return *this; 104 } 105 106 friend bool operator==(const Matrix4& a, const Matrix4& b) { 107 return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float)); 108 } 109 110 friend bool operator!=(const Matrix4& a, const Matrix4& b) { 111 return !(a == b); 112 } 113 114 void loadIdentity(); 115 116 void load(const float* v); 117 void load(const Matrix4& v); 118 void load(const SkMatrix& v); 119 120 void loadInverse(const Matrix4& v); 121 122 void loadTranslate(float x, float y, float z); 123 void loadScale(float sx, float sy, float sz); 124 void loadSkew(float sx, float sy); 125 void loadRotate(float angle); 126 void loadRotate(float angle, float x, float y, float z); 127 void loadMultiply(const Matrix4& u, const Matrix4& v); 128 129 void loadOrtho(float left, float right, float bottom, float top, float near, float far); 130 131 uint8_t getType() const; 132 multiplyInverse(const Matrix4 & v)133 void multiplyInverse(const Matrix4& v) { 134 Matrix4 inv; 135 inv.loadInverse(v); 136 multiply(inv); 137 } 138 multiply(const Matrix4 & v)139 void multiply(const Matrix4& v) { 140 Matrix4 u; 141 u.loadMultiply(*this, v); 142 load(u); 143 } 144 145 void multiply(float v); 146 147 void translate(float x, float y, float z = 0) { 148 if ((getType() & sGeometryMask) <= kTypeTranslate) { 149 data[kTranslateX] += x; 150 data[kTranslateY] += y; 151 data[kTranslateZ] += z; 152 mType |= kTypeUnknown; 153 } else { 154 // Doing a translation will only affect the translate bit of the type 155 // Save the type 156 uint8_t type = mType; 157 158 Matrix4 u; 159 u.loadTranslate(x, y, z); 160 multiply(u); 161 162 // Restore the type and fix the translate bit 163 mType = type; 164 if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { 165 mType |= kTypeTranslate; 166 } else { 167 mType &= ~kTypeTranslate; 168 } 169 } 170 } 171 scale(float sx,float sy,float sz)172 void scale(float sx, float sy, float sz) { 173 Matrix4 u; 174 u.loadScale(sx, sy, sz); 175 multiply(u); 176 } 177 skew(float sx,float sy)178 void skew(float sx, float sy) { 179 Matrix4 u; 180 u.loadSkew(sx, sy); 181 multiply(u); 182 } 183 rotate(float angle,float x,float y,float z)184 void rotate(float angle, float x, float y, float z) { 185 Matrix4 u; 186 u.loadRotate(angle, x, y, z); 187 multiply(u); 188 } 189 190 /** 191 * If the matrix is identity or translate and/or scale. 192 */ 193 bool isSimple() const; 194 bool isPureTranslate() const; 195 bool isIdentity() const; 196 bool isPerspective() const; 197 bool rectToRect() const; 198 bool positiveScale() const; 199 200 bool changesBounds() const; 201 202 void copyTo(float* v) const; 203 void copyTo(SkMatrix& v) const; 204 205 float mapZ(const Vector3& orig) const; 206 void mapPoint3d(Vector3& vec) const; 207 void mapPoint(float& x, float& y) const; // 2d only 208 void mapRect(Rect& r) const; // 2d only 209 210 float getTranslateX() const; 211 float getTranslateY() const; 212 213 void decomposeScale(float& sx, float& sy) const; 214 215 void dump(const char* label = nullptr) const; 216 217 static const Matrix4& identity(); 218 219 private: 220 mutable uint8_t mType; 221 get(int i,int j)222 inline float get(int i, int j) const { 223 return data[i * 4 + j]; 224 } 225 set(int i,int j,float v)226 inline void set(int i, int j, float v) { 227 data[i * 4 + j] = v; 228 } 229 230 uint8_t getGeometryType() const; 231 232 }; // class Matrix4 233 234 /////////////////////////////////////////////////////////////////////////////// 235 // Types 236 /////////////////////////////////////////////////////////////////////////////// 237 238 typedef Matrix4 mat4; 239 240 }; // namespace uirenderer 241 }; // namespace android 242 243 #endif // ANDROID_HWUI_MATRIX_H 244