The Dalvik virtual machine was designed specifically for the Android mobile platform. The target systems have little RAM, store data on slow internal flash memory, and generally have the performance characteristics of decade-old desktop systems. They also run Linux, which provides virtual memory, processes and threads, and UID-based security mechanisms.
The features and limitations caused us to focus on certain goals:
The typical VM implementation uncompresses individual classes from a compressed archive and stores them on the heap. This implies a separate copy of each class in every process, and slows application startup because the code must be uncompressed (or at least read off disk in many small pieces). On the other hand, having the bytecode on the local heap makes it easy to rewrite instructions on first use, facilitating a number of different optimizations.
The goals led us to make some fundamental decisions:
The consequences of these decisions are explained in the following sections.
Application code is delivered to the system in a .jar
or .apk
file. These are really just .zip
archives with some meta-data files added. The Dalvik DEX data file
is always called classes.dex
.
The bytecode cannot be memory-mapped and executed directly from the zip
file, because the data is compressed and the start of the file is not
guaranteed to be word-aligned. These problems could be addressed by
storing classes.dex
without compression and padding out the zip
file, but that would increase the size of the package sent across the
data network.
We need to extract classes.dex
from the zip archive before
we can use it. While we have the file available, we might as well perform
some of the other actions (realignment, optimization, verification) described
earlier. This raises a new question however: who is responsible for doing
this, and where do we keep the output?
There are at least three different ways to create a "prepared" DEX file, sometimes known as "ODEX" (for Optimized DEX):
dalvik-cache
directory. This works on the desktop and
engineering-only device builds where the permissions on the
dalvik-cache
directory are not restricted. On production
devices, this is not allowed.
dalvik-cache
.
jar
/ apk
files are present, but the classes.dex
is stripped out. The optimized DEX is stored next to the original
zip archive, not in dalvik-cache
, and is part of the
system image.
The dalvik-cache
directory is more accurately
$ANDROID_DATA/data/dalvik-cache
. The files inside it have
names derived from the full path of the source DEX. On the device the
directory is owned by system
/ system
and has 0771 permissions, and the optimized DEX files stored there are
owned by system
and the
application's group, with 0644 permissions. DRM-locked applications will
use 640 permissions to prevent other user applications from examining them.
The bottom line is that you can read your own DEX file and those of most
other applications, but you cannot create, modify, or remove them.
Preparation of the DEX file for the "just in time" and "system installer" approaches proceeds in three steps:
First, the dalvik-cache file is created. This must be done in a process
with appropriate privileges, so for the "system installer" case this is
done within installd
, which runs as root.
Second, the classes.dex
entry is extracted from the the zip
archive. A small amount of space is left at the start of the file for
the ODEX header.
Third, the file is memory-mapped for easy access and tweaked for use on the current system. This includes byte-swapping and structure realigning, but no meaningful changes to the DEX file. We also do some basic structure checks, such as ensuring that file offsets and data indices fall within valid ranges.
The build system uses a hairy process that involves starting the
emulator, forcing just-in-time optimization of all relevant DEX files,
and then extracting the results from dalvik-cache
. The
reasons for doing this, rather than using a tool that runs on the desktop,
will become more apparent when the optimizations are explained.
Once the code is byte-swapped and aligned, we're ready to go. We append some pre-computed data, fill in the ODEX header at the start of the file, and start executing. (The header is filled in last, so that we don't try to use a partial file.) If we're interested in verification and optimization, however, we need to insert a step after the initial prep.
We want to verify and optimize all of the classes in the DEX file. The easiest and safest way to do this is to load all of the classes into the VM and run through them. Anything that fails to load is simply not verified or optimized. Unfortunately, this can cause allocation of some resources that are difficult to release (e.g. loading of native shared libraries), so we don't want to do it in the same virtual machine that we're running applications in.
The solution is to invoke a program called dexopt
, which
is really just a back door into the VM. It performs an abbreviated VM
initialization, loads zero or more DEX files from the bootstrap class
path, and then sets about verifying and optimizing whatever it can from
the target DEX. On completion, the process exits, freeing all resources.
It is possible for multiple VMs to want the same DEX file at the same time. File locking is used to ensure that dexopt is only run once.
The bytecode verification process involves scanning through the instructions in every method in every class in a DEX file. The goal is to identify illegal instruction sequences so that we don't have to check for them at run time. Many of the computations involved are also necessary for "exact" garbage collection. See Dalvik Bytecode Verifier Notes for more information.
For performance reasons, the optimizer (described in the next section) assumes that the verifier has run successfully, and makes some potentially unsafe assumptions. By default, Dalvik insists upon verifying all classes, and only optimizes classes that have been verified. If you want to disable the verifier, you can use command-line flags to do so. See also Controlling the Embedded VM for instructions on controlling these features within the Android application framework.
Reporting of verification failures is a tricky issue. For example, calling a package-scope method on a class in a different package is illegal and will be caught by the verifier. We don't necessarily want to report it during verification though -- we actually want to throw an exception when the method call is attempted. Checking the access flags on every method call is expensive though. The Dalvik Bytecode Verifier Notes document addresses this issue.
Classes that have been verified successfully have a flag set in the ODEX. They will not be re-verified when loaded. The Linux access permissions are expected to prevent tampering; if you can get around those, installing faulty bytecode is far from the easiest line of attack. The ODEX file has a 32-bit checksum, but that's chiefly present as a quick check for corrupted data.
Virtual machine interpreters typically perform certain optimizations the first time a piece of code is used. Constant pool references are replaced with pointers to internal data structures, operations that always succeed or always work a certain way are replaced with simpler forms. Some of these require information only available at runtime, others can be inferred statically when certain assumptions are made.
The Dalvik optimizer does the following:
Object.<init>
, which does nothing, but must be
called whenever any object is allocated. The instruction is
replaced with a new version that acts as a no-op unless a debugger
is attached.
All of the instruction modifications involve replacing the opcode with one not defined by the Dalvik specification. This allows us to freely mix optimized and unoptimized instructions. The set of optimized instructions, and their exact representation, is tied closely to the VM version.
Most of the optimizations are obvious "wins". The use of raw indices and offsets not only allows us to execute more quickly, we can also skip the initial symbolic resolution. Pre-computation eats up disk space, and so must be done in moderation.
There are a couple of potential sources of trouble with these optimizations. First, vtable indices and byte offsets are subject to change if the VM is updated. Second, if a superclass is in a different DEX, and that other DEX is updated, we need to ensure that our optimized indices and offsets are updated as well. A similar but more subtle problem emerges when user-defined class loaders are employed: the class we actually call may not be the one we expected to call.
These problems are addressed with dependency lists and some limitations on what can be optimized.
The optimized DEX file includes a list of dependencies on other DEX files,
plus the CRC-32 and modification date from the originating
classes.dex
zip file entry. The dependency list includes the
full path to the dalvik-cache
file, and the file's SHA-1
signature. The timestamps of files on the device are unreliable and
not used. The dependency area also includes the VM version number.
An optimized DEX is dependent upon all of the DEX files in the bootstrap
class path. DEX files that are part of the bootstrap class path depend
upon the DEX files that appeared earlier. To ensure that nothing outside
the dependent DEX files is available, dexopt
only loads the
bootstrap classes. References to classes in other DEX files fail, which
causes class loading and/or verification to fail, and classes with
external dependencies are simply not optimized.
This means that splitting code out into many separate DEX files has a disadvantage: virtual method calls and instance field lookups between non-boot DEX files can't be optimized. Because verification is pass/fail with class granularity, no method in a class that has any reliance on classes in external DEX files can be optimized. This may be a bit heavy-handed, but it's the only way to guarantee that nothing breaks when individual pieces are updated.
Another negative consequence: any change to a bootstrap DEX will result in rejection of all optimized DEX files. This makes it hard to keep system updates small.
Despite our caution, there is still a possibility that a class in a DEX file loaded by a user-defined class loader could ask for a bootstrap class (say, String) and be given a different class with the same name. If a class in the DEX file being processed has the same name as a class in the bootstrap DEX files, the class will be flagged as ambiguous and references to it will not be resolved during verification / optimization. The class linking code in the VM does additional checks to plug another hole; see the verbose description in the VM sources for details (vm/oo/Class.c).
If one of the dependencies is updated, we need to re-verify and
re-optimize the DEX file. If we can do a just-in-time dexopt
invocation, this is easy. If we have to rely on the installer daemon, or
the DEX was shipped only in ODEX, then the VM has to reject the DEX.
The output of dexopt
is byte-swapped and struct-aligned
for the host, and contains indices and offsets that are highly VM-specific
(both version-wise and platform-wise). For this reason it's tricky to
write a version of dexopt
that runs on the desktop but
generates output suitable for a particular device. The safest way to
invoke it is on the target device, or on an emulator for that device.
Some languages and frameworks rely on the ability to generate bytecode
and execute it. The rather heavy dexopt
verification and
optimization model doesn't work well with that.
We intend to support this in a future release, but the exact method is to be determined. We may allow individual classes to be added or whole DEX files; may allow Java bytecode or Dalvik bytecode in instructions; may perform the usual set of optimizations, or use a separate interpreter that performs on-first-use optimizations directly on the bytecode (which won't be mapped read-only, since it's locally defined).
Copyright © 2008 The Android Open Source Project