set (GLMINC_PREFIX ${PROJECT_SOURCE_DIR}/libs) macro(generate_dispatch_table out) add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${out} COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/generate-dispatch-table ${CMAKE_CURRENT_SOURCE_DIR}/${out} DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/generate-dispatch-table ) endmacro() macro(glsl_to_spirv src) add_custom_command(OUTPUT ${src}.h COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glsl-to-spirv ${CMAKE_CURRENT_SOURCE_DIR}/${src} ${src}.h ${GLSLANG_VALIDATOR} DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/glsl-to-spirv ${CMAKE_CURRENT_SOURCE_DIR}/${src} ${GLSLANG_VALIDATOR} ) endmacro() generate_dispatch_table(HelpersDispatchTable.h) generate_dispatch_table(HelpersDispatchTable.cpp) glsl_to_spirv(Smoke.frag) glsl_to_spirv(Smoke.vert) glsl_to_spirv(Smoke.push_constant.vert) set(sources Game.h Helpers.h HelpersDispatchTable.cpp HelpersDispatchTable.h Smoke.cpp Smoke.h Smoke.frag.h Smoke.vert.h Smoke.push_constant.vert.h Main.cpp Meshes.cpp Meshes.h Meshes.teapot.h Simulation.cpp Simulation.h Shell.cpp Shell.h ) set(definitions PRIVATE -DVK_NO_PROTOTYPES PRIVATE -DGLM_FORCE_RADIANS) set(includes PRIVATE ${GLMINC_PREFIX} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) set(libraries PRIVATE ${CMAKE_THREAD_LIBS_INIT}) if(TARGET vulkan) list(APPEND definitions PRIVATE -DUNINSTALLED_LOADER="$") endif() if(WIN32) list(APPEND definitions PRIVATE -DVK_USE_PLATFORM_WIN32_KHR) list(APPEND definitions PRIVATE -DWIN32_LEAN_AND_MEAN) list(APPEND sources ShellWin32.cpp ShellWin32.h) else() list(APPEND libraries PRIVATE -ldl) find_package(XCB REQUIRED) list(APPEND sources ShellXcb.cpp ShellXcb.h) list(APPEND definitions PRIVATE -DVK_USE_PLATFORM_XCB_KHR) list(APPEND includes PRIVATE ${XCB_INCLUDES}) list(APPEND libraries PRIVATE ${XCB_LIBRARIES}) endif() set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/demos) add_executable(smoketest ${sources}) target_compile_definitions(smoketest ${definitions}) target_include_directories(smoketest ${includes}) target_link_libraries(smoketest ${libraries})