Lines Matching refs:VertexAttribState
66 } VertexAttribState; typedef
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
190 VertexAttribState *m_states;
233 const VertexAttribState *vertexAttrib = getState(index); in getVertexAttribParameter()
281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
293 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
305 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
311 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
317 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
323 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
329 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
335 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
341 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
347 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
353 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
359 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
365 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
371 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
377 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
383 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
389 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()
395 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
401 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
407 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
413 …const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
419 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter()
425 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter()
431 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter()