Lines Matching refs:getBoundTexture
94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
137 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()
176 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()
206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
210 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
681 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
718 state->getBoundTexture(currTarget)); in s_glDisable()
742 state->getBoundTexture(currTarget)); in s_glEnable()
942 m_state->getBoundTexture(target)); in override2DTextureTarget()
950 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()