Lines Matching defs:ctx

141     GL2Encoder *ctx = (GL2Encoder *)self;  in s_glGetError()  local
154 GL2Encoder *ctx = (GL2Encoder *) self; in s_glFlush() local
183 GL2Encoder *ctx = (GL2Encoder *)self; in s_glPixelStorei() local
192 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBindBuffer() local
201 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferData() local
213 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferSubData() local
226 GL2Encoder *ctx = (GL2Encoder *) self; in s_glDeleteBuffers() local
237 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribPointer() local
244 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGetIntegerv() local
321 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetFloatv() local
369 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleanv() local
412 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnableVertexAttribArray() local
422 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisableVertexAttribArray() local
433 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribiv() local
446 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribfv() local
459 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribPointerv() local
536 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArrays() local
568 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElements() local
768 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderBinary() local
775 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderSource() local
800 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFinish() local
806 GL2Encoder *ctx = (GL2Encoder *)self; in s_glLinkProgram() local
841 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteProgram() local
849 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformiv() local
859 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformfv() local
870 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateProgram() local
879 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateShader() local
895 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetAttachedShaders() local
903 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderSource() local
911 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderInfoLog() local
919 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramInfoLog() local
926 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteShader() local
933 GL2Encoder *ctx = (GL2Encoder*)self; in s_glAttachShader() local
940 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDetachShader() local
949 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformLocation() local
1000 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgram() local
1029 GL2Encoder *ctx = (GL2Encoder*)self; in checkValidUniformParam() local
1037 GL2Encoder *ctx = (GL2Encoder*)self; in getHostLocation() local
1052 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1f() local
1062 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1fv() local
1072 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1i() local
1093 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1iv() local
1103 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2f() local
1113 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2fv() local
1123 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2i() local
1133 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2iv() local
1143 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3f() local
1153 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3fv() local
1163 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3i() local
1173 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3iv() local
1183 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4f() local
1193 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4fv() local
1203 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4i() local
1213 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4iv() local
1223 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2fv() local
1233 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3fv() local
1243 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4fv() local
1253 GL2Encoder* ctx = (GL2Encoder*)self; in s_glActiveTexture() local
1264 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindTexture() local
1300 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteTextures() local
1310 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameterfv() local
1325 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameteriv() local
1364 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterf() local
1383 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterfv() local
1402 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteri() local
1422 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage2D() local
1438 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage2D() local
1458 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteriv() local