Lines Matching defs:program
804 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram()
839 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
847 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
857 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
871 GLuint program = ctx->m_glCreateProgram_enc(self); in s_glCreateProgram() local
892 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
916 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
931 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
938 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
945 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
998 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
1030 GLuint program = ctx->m_state->currentProgram(); in checkValidUniformParam() local
1038 GLuint program = ctx->m_state->currentProgram(); in getHostLocation() local