Lines Matching refs:GLClientState

246     GLClientState* state = ctx->m_state;  in s_glGetIntegerv()
270 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
323 GLClientState* state = ctx->m_state; in s_glGetFloatv()
348 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
371 GLClientState* state = ctx->m_state; in s_glGetBooleanv()
468 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()
481 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
544 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawArrays()
578 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
1001 GLClientState* state = ctx->m_state; in s_glUseProgram()
1013 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in s_glUseProgram()
1073 GLClientState* state = ctx->m_state; in s_glUniform1i()
1254 GLClientState* state = ctx->m_state; in s_glActiveTexture()
1265 GLClientState* state = ctx->m_state; in s_glBindTexture()
1301 GLClientState* state = ctx->m_state; in s_glDeleteTextures()
1311 const GLClientState* state = ctx->m_state; in s_glGetTexParameterfv()
1326 const GLClientState* state = ctx->m_state; in s_glGetTexParameteriv()
1365 const GLClientState* state = ctx->m_state; in s_glTexParameterf()
1384 const GLClientState* state = ctx->m_state; in s_glTexParameterfv()
1403 const GLClientState* state = ctx->m_state; in s_glTexParameteri()
1459 const GLClientState* state = ctx->m_state; in s_glTexParameteriv()