Lines Matching refs:GLint

181 void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)  in s_glPixelStorei()
235 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer()
242 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv()
257 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv()
261 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()
305 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { in s_glGetIntegerv()
311 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { in s_glGetIntegerv()
334 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv()
382 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv()
414 GLint maxIndex; in s_glEnableVertexAttribArray()
424 GLint maxIndex; in s_glDisableVertexAttribArray()
431 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) in s_glGetVertexAttribiv()
435 GLint maxIndex; in s_glGetVertexAttribiv()
439 if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) { in s_glGetVertexAttribiv()
448 GLint maxIndex; in s_glGetVertexAttribfv()
461 GLint maxIndex; in s_glGetVertexAttribPointerv()
475 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) in sendVertexAttributes()
534 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArrays()
665 GLint * GL2Encoder::getCompressedTextureFormats() in getCompressedTextureFormats()
672 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
773 …Source(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length) in s_glShaderSource()
781 int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); in s_glShaderSource()
783 glUtilsPackStrings(str, (char**)string, (GLint*)length, count); in s_glShaderSource()
809 GLint linkStatus = 0; in s_glLinkProgram()
815 GLint numUniforms=0; in s_glLinkProgram()
820 GLint maxLength=0; in s_glLinkProgram()
823 GLint size; in s_glLinkProgram()
826 GLint location; in s_glLinkProgram()
828 for (GLint i=0 ; i<numUniforms ; ++i) in s_glLinkProgram()
847 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
853 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glGetUniformiv()
857 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
863 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); in s_glGetUniformfv()
1009 GLint samplerIdx = -1; in s_glUseProgram()
1010 GLint samplerVal; in s_glUseProgram()
1035 void GL2Encoder::getHostLocation(void *self, GLint location, GLint *hostLoc) in getHostLocation()
1044 GLint curHostLoc = ctx->m_shared->locationWARAppToHost(program,location); in getHostLocation()
1050 void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) in s_glUniform1f()
1053 GLint hostLoc; in s_glUniform1f()
1060 void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform1fv()
1063 GLint hostLoc; in s_glUniform1fv()
1070 void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) in s_glUniform1i()
1075 GLint hostLoc; in s_glUniform1i()
1091 void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform1iv()
1094 GLint hostLoc; in s_glUniform1iv()
1101 void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) in s_glUniform2f()
1104 GLint hostLoc; in s_glUniform2f()
1111 void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform2fv()
1114 GLint hostLoc; in s_glUniform2fv()
1121 void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) in s_glUniform2i()
1124 GLint hostLoc; in s_glUniform2i()
1131 void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform2iv()
1134 GLint hostLoc; in s_glUniform2iv()
1141 void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) in s_glUniform3f()
1144 GLint hostLoc; in s_glUniform3f()
1151 void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform3fv()
1154 GLint hostLoc; in s_glUniform3fv()
1161 void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) in s_glUniform3i()
1164 GLint hostLoc; in s_glUniform3i()
1171 void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform3iv()
1174 GLint hostLoc; in s_glUniform3iv()
1181 void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloa… in s_glUniform4f()
1184 GLint hostLoc; in s_glUniform4f()
1191 void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform4fv()
1194 GLint hostLoc; in s_glUniform4fv()
1201 void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) in s_glUniform4i()
1204 GLint hostLoc; in s_glUniform4i()
1211 void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform4iv()
1214 GLint hostLoc; in s_glUniform4iv()
1221 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
1224 GLint hostLoc; in s_glUniformMatrix2fv()
1231 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
1234 GLint hostLoc; in s_glUniformMatrix3fv()
1241 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
1244 GLint hostLoc; in s_glUniformMatrix4fv()
1323 GLenum target, GLenum pname, GLint* params) in s_glGetTexParameteriv()
1400 GLenum target, GLenum pname, GLint param) in s_glTexParameteri()
1418 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
1419 GLint internalformat, GLsizei width, GLsizei height, GLint border, in s_glTexImage2D()
1434 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
1435 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, in s_glTexSubImage2D()
1439 GLint maxTextureSize; in s_glTexSubImage2D()
1456 GLenum target, GLenum pname, const GLint* params) in s_glTexParameteriv()