Lines Matching refs:OVERRIDE

58 #define OVERRIDE(name)  m_##name##_enc = this-> name ; this-> name = &s_##name  in GL2Encoder()  macro
60 OVERRIDE(glFlush); in GL2Encoder()
61 OVERRIDE(glPixelStorei); in GL2Encoder()
62 OVERRIDE(glGetString); in GL2Encoder()
63 OVERRIDE(glBindBuffer); in GL2Encoder()
64 OVERRIDE(glBufferData); in GL2Encoder()
65 OVERRIDE(glBufferSubData); in GL2Encoder()
66 OVERRIDE(glDeleteBuffers); in GL2Encoder()
67 OVERRIDE(glDrawArrays); in GL2Encoder()
68 OVERRIDE(glDrawElements); in GL2Encoder()
69 OVERRIDE(glGetIntegerv); in GL2Encoder()
70 OVERRIDE(glGetFloatv); in GL2Encoder()
71 OVERRIDE(glGetBooleanv); in GL2Encoder()
72 OVERRIDE(glVertexAttribPointer); in GL2Encoder()
73 OVERRIDE(glEnableVertexAttribArray); in GL2Encoder()
74 OVERRIDE(glDisableVertexAttribArray); in GL2Encoder()
75 OVERRIDE(glGetVertexAttribiv); in GL2Encoder()
76 OVERRIDE(glGetVertexAttribfv); in GL2Encoder()
77 OVERRIDE(glGetVertexAttribPointerv); in GL2Encoder()
83 OVERRIDE(glGetError); in GL2Encoder()
84 OVERRIDE(glLinkProgram); in GL2Encoder()
85 OVERRIDE(glDeleteProgram); in GL2Encoder()
86 OVERRIDE(glGetUniformiv); in GL2Encoder()
87 OVERRIDE(glGetUniformfv); in GL2Encoder()
88 OVERRIDE(glCreateProgram); in GL2Encoder()
89 OVERRIDE(glCreateShader); in GL2Encoder()
90 OVERRIDE(glDeleteShader); in GL2Encoder()
91 OVERRIDE(glAttachShader); in GL2Encoder()
92 OVERRIDE(glDetachShader); in GL2Encoder()
93 OVERRIDE(glGetAttachedShaders); in GL2Encoder()
94 OVERRIDE(glGetShaderSource); in GL2Encoder()
95 OVERRIDE(glGetShaderInfoLog); in GL2Encoder()
96 OVERRIDE(glGetProgramInfoLog); in GL2Encoder()
98 OVERRIDE(glGetUniformLocation); in GL2Encoder()
99 OVERRIDE(glUseProgram); in GL2Encoder()
101 OVERRIDE(glUniform1f); in GL2Encoder()
102 OVERRIDE(glUniform1fv); in GL2Encoder()
103 OVERRIDE(glUniform1i); in GL2Encoder()
104 OVERRIDE(glUniform1iv); in GL2Encoder()
105 OVERRIDE(glUniform2f); in GL2Encoder()
106 OVERRIDE(glUniform2fv); in GL2Encoder()
107 OVERRIDE(glUniform2i); in GL2Encoder()
108 OVERRIDE(glUniform2iv); in GL2Encoder()
109 OVERRIDE(glUniform3f); in GL2Encoder()
110 OVERRIDE(glUniform3fv); in GL2Encoder()
111 OVERRIDE(glUniform3i); in GL2Encoder()
112 OVERRIDE(glUniform3iv); in GL2Encoder()
113 OVERRIDE(glUniform4f); in GL2Encoder()
114 OVERRIDE(glUniform4fv); in GL2Encoder()
115 OVERRIDE(glUniform4i); in GL2Encoder()
116 OVERRIDE(glUniform4iv); in GL2Encoder()
117 OVERRIDE(glUniformMatrix2fv); in GL2Encoder()
118 OVERRIDE(glUniformMatrix3fv); in GL2Encoder()
119 OVERRIDE(glUniformMatrix4fv); in GL2Encoder()
121 OVERRIDE(glActiveTexture); in GL2Encoder()
122 OVERRIDE(glBindTexture); in GL2Encoder()
123 OVERRIDE(glDeleteTextures); in GL2Encoder()
124 OVERRIDE(glGetTexParameterfv); in GL2Encoder()
125 OVERRIDE(glGetTexParameteriv); in GL2Encoder()
126 OVERRIDE(glTexParameterf); in GL2Encoder()
127 OVERRIDE(glTexParameterfv); in GL2Encoder()
128 OVERRIDE(glTexParameteri); in GL2Encoder()
129 OVERRIDE(glTexParameteriv); in GL2Encoder()
130 OVERRIDE(glTexImage2D); in GL2Encoder()
131 OVERRIDE(glTexSubImage2D); in GL2Encoder()