Lines Matching refs:GLint
52 GLint *m_compressedTextureFormats;
53 GLint m_num_compressedTextureFormats;
54 GLint *getCompressedTextureFormats();
56 GLint m_max_cubeMapTextureSize;
57 GLint m_max_renderBufferSize;
58 GLint m_max_textureSize;
61 void sendVertexAttributes(GLint first, GLsizei count);
64 void getHostLocation(void *self, GLint location, GLint *hostLoc);
74 static void s_glPixelStorei(void *self, GLenum param, GLint value);
91 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
98 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
107 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
117 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
127 …ource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
138 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
141 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
199 static void s_glUniform1f(void *self , GLint location, GLfloat x);
200 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
201 static void s_glUniform1i(void *self , GLint location, GLint x);
202 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
203 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
204 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
205 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
206 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
207 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
208 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
209 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
210 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
211 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
212 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
213 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
214 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
215 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
216 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
217 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
235 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
238 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
239 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
240 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
241 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
243 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
244 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,