Lines Matching refs:dfdy

14673 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
14674 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
14675 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
14676 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
14677 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
14678 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
14679 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
14680 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
14681 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
14682 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
14683 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
14684 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
14685 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
14686 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
14687 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
14688 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
14689 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
14690 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
14691 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
14692 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
14693 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
14694 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
14695 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
14696 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
14697 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
14698 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp