Lines Matching refs:dfdy

14631 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
14632 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
14633 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
14634 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
14635 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
14636 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
14637 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
14638 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
14639 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
14640 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
14641 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
14642 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
14643 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
14644 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
14645 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
14646 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
14647 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
14648 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
14649 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
14650 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
14651 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
14652 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
14653 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
14654 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
14655 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp