Lines Matching refs:dfdy

167 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
171 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
178 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
179 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
180 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
181 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
182 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
183 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
184 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
185 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
186 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
188 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
189 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
190 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
191 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
192 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
193 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
194 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
195 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
196 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
197 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
198 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
199 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
200 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
201 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
202 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
203 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
204 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
205 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
206 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
207 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
208 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
209 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
210 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
211 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
212 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
213 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
214 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
215 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
216 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
217 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
218 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
219 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
220 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
222 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
223 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
225 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
226 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
227 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
228 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
232 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
233 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
234 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
235 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
236 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
237 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
238 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
239 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
240 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
241 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
242 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_highp
243 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_mediump
244 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
245 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
246 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
247 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
248 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
249 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_lowp
250 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_mediump
251 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_highp
252 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_lowp
253 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_mediump
254 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_lowp
255 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_lowp
256 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_mediump
257 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
258 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
259 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
260 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_lowp
261 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump
262 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp
263 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_lowp
264 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_mediump