Lines Matching refs:dfdy

15743 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
15744 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
15745 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
15746 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
15747 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
15748 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
15749 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
15750 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
15751 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
15752 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
15753 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
15754 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
15755 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
15756 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
15757 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
15758 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
15759 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
15760 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
15761 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
15762 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
15763 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
15764 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
15765 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
15766 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
15767 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
15768 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
15769 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
15770 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
15771 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
15772 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
15773 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
15774 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
15775 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
15776 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
15777 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
15778 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
15779 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
15780 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
15781 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
15782 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
15783 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
15784 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
15785 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
15786 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
15787 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
15788 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
15789 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
15790 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
15791 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
15792 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
15793 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
15794 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
15795 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
15796 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
15797 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
15798 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
15799 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
15800 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
15801 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
15802 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
15803 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
15804 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
15805 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
15806 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
15807 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
15808 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
15809 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
15810 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
15811 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
15812 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
15813 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
15814 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
15815 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
15816 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
15817 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
15818 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_highp
15819 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_mediump
15820 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
15821 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
15822 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
15823 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
15824 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
15825 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_lowp
15826 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_mediump
15827 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_highp
15828 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_lowp
15829 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_mediump
15830 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_lowp
15831 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_lowp
15832 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_mediump
15833 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
15834 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
15835 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
15836 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_lowp
15837 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump
15838 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp
15839 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_lowp
15840 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_mediump