Lines Matching refs:GLuint

31 o glBindTransformFeedback 		(GLenum target, GLuint id);
32 o glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
33 o glGenTransformFeedbacks (GLsizei n, GLuint* ids);
38 o glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenu…
39 o glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GL…
46 o glBeginQuery (GLenum target, GLuint id);
47 o glDeleteQueries (GLsizei n, const GLuint* ids);
49 o glGenQueries (GLsizei n, GLuint* ids);
73 o glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* si…
74 o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
81 o glGetProgramiv (GLuint program, GLenum pname, GLint* params);
82 o glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
84 o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
85 o glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
87 o glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
91 o glGetUniformfv (GLuint program, GLint location, GLfloat* params);
92 o glGetUniformiv (GLuint program, GLint location, GLint* params);
93 o glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
94 o glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
95 o glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
99 o glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GL…
100 o glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
101 o glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei…
104 o glGetFragDataLocation (GLuint program, const GLchar *name);
105 o glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
106 o glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
110 o glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
111 o glGetStringi (GLenum name, GLuint index);
113 o glGetUniformuiv (GLuint program, GLint location, GLuint* params);
114 o glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
115 o glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames…
116 o glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
117 o glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
135 o glStencilFunc (GLenum func, GLint ref, GLuint mask);
136 o glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
137 x glStencilMask (GLuint mask);
138 o glStencilMaskSeparate (GLenum face, GLuint mask);
148 o glBindFramebuffer (GLenum target, GLuint framebuffer);
149 o glBindRenderbuffer (GLenum target, GLuint renderbuffer);
151 o glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
152 o glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
153 o glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint
154 o glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GL…
155 o glGenFramebuffers (GLsizei n, GLuint* framebuffers);
156 o glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
161 o glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint…
171 o glBindBuffer (GLenum target, GLuint buffer);
178 o glDeleteBuffers (GLsizei n, const GLuint* buffers);
179 o glGenBuffers (GLsizei n, GLuint* buffers);
183 o glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size…
184 o glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
186 o glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
201 o glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
202 o glAttachShader (GLuint program, GLuint shader);
204 o glCompileShader (GLuint shader);
206 o glDeleteProgram (GLuint program);
207 o glDeleteShader (GLuint shader);
208 o glDetachShader (GLuint program, GLuint shader);
209 o glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
210 o glGetAttribLocation (GLuint program, const GLchar* name);
211 o glGetUniformLocation (GLuint program, const GLchar* name);
212 o glLinkProgram (GLuint program);
214 o glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G…
215 o glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
235 o glUseProgram (GLuint program);
236 o glValidateProgram (GLuint program);
239 o glBindSampler (GLuint unit, GLuint sampler);
240 o glDeleteSamplers (GLsizei count, const GLuint* samplers);
241 o glGenSamplers (GLsizei count, GLuint* samplers);
242 o glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLv…
243 o glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
244 o glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
245 o glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
246 o glProgramParameteri (GLuint program, GLenum pname, GLint value);
247 o glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
248 o glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
249 o glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
250 o glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
251 o glUniform1ui (GLint location, GLuint v0);
252 o glUniform2ui (GLint location, GLuint v0, GLuint v1);
253 o glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
254 o glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
255 o glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
256 o glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
257 o glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
258 o glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
259 o glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
273 o glBindTexture (GLenum target, GLuint texture);
278 o glDeleteTextures (GLsizei n, const GLuint* textures);
280 o glGenTextures (GLsizei n, GLuint* textures);
303 o glDisableVertexAttribArray (GLuint index);
306 o glEnableVertexAttribArray (GLuint index);
307 o glVertexAttrib1f (GLuint indx, GLfloat x);
308 o glVertexAttrib1fv (GLuint indx, const GLfloat* values);
309 o glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
310 o glVertexAttrib2fv (GLuint indx, const GLfloat* values);
311 o glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
312 o glVertexAttrib3fv (GLuint indx, const GLfloat* values);
313 o glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
314 o glVertexAttrib4fv (GLuint indx, const GLfloat* values);
315 o glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stri…
318 o glBindVertexArray (GLuint array);
319 o glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
322 o glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const …
323 o glGenVertexArrays (GLsizei n, GLuint* arrays);
324 o glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* po…
325 o glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
326 o glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
327 o glVertexAttribI4iv (GLuint index, const GLint* v);
328 o glVertexAttribI4uiv (GLuint index, const GLuint* v);
329 o glVertexAttribDivisor (GLuint index, GLuint divisor);
346 o glIsBuffer (GLuint buffer);
347 o glIsFramebuffer (GLuint framebuffer);
348 o glIsProgram (GLuint program);
349 o glIsRenderbuffer (GLuint renderbuffer);
350 o glIsShader (GLuint shader);
351 o glIsTexture (GLuint texture);
354 o glIsQuery (GLuint id);
355 o glIsSampler (GLuint sampler);
357 o glIsTransformFeedback (GLuint id);
358 o glIsVertexArray (GLuint array);