Lines Matching refs:quads
27 - Triangles, quads, isolines
41 quads and triangles modes
56 quads modes
65 of a tessellated "triangles", "quads" or "isolines" shape using the
86 The winding mode cases draw triangles or quads with a specific winding mode
98 value of gl_PatchVerticesIn is verified. The "quads" mode is used.
102 arrays are indexed with literals. The "quads" mode is used.
106 "quads" mode is used.
110 stages. The "quads" mode is used.
117 The basic rendering cases for the "triangles" and "quads" modes contain two
124 rectangles (for the "quads" mode); the coloring is done so as to make it visible
131 The shared-edge cases draw multiple primitives (with the "triangles" or "quads"
161 The exact manner in which a "triangles" or "quads" primitive is divided into