Lines Matching refs:CubeFace

2383 CubeFace selectCubeFace (const Vec3& coords)  in selectCubeFace()
2427 Vec2 projectToFace (CubeFace face, const Vec3& coord) in projectToFace()
2459 const CubeFace face = selectCubeFace(coords); in getCubeFaceCoords()
2517 …arSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, float u… in getCubeLinearSamples()
2576 …essLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const S… in sampleCubeSeamlessLinear()
2607 …t ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampl… in sampleLevelArrayCubeSeamless()
2696 …arCompare (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const S… in sampleCubeSeamlessLinearCompare()
2777 …t ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampl… in sampleLevelArrayCubeSeamlessCompare()
2860 …rrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeFace face) in getCubeArrayFaceAccess()
2868 … (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampl… in sampleCubeArraySeamless()
2883 faceAccesses[i] = getCubeArrayFaceAccess(levels, 0, slice, (CubeFace)i); in sampleCubeArraySeamless()
2903 faceAccesses[i] = getCubeArrayFaceAccess(levels, level, slice, (CubeFace)i); in sampleCubeArraySeamless()
2933 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamless()
2934 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i); in sampleCubeArraySeamless()
2950 … (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampl… in sampleCubeArraySeamlessCompare()
2965 faceAccesses[i] = getCubeArrayFaceAccess(levels, 0, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()
2985 faceAccesses[i] = getCubeArrayFaceAccess(levels, level, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()
3015 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()
3016 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()
3341 if (!other.isLevelEmpty((CubeFace)face, levelNdx)) in TextureCube()
3343 allocLevel((CubeFace)face, levelNdx); in TextureCube()
3344 copy(getLevelFace(levelNdx, (CubeFace)face), in TextureCube()
3345 other.getLevelFace(levelNdx, (CubeFace)face)); in TextureCube()
3374 if (!isLevelEmpty((CubeFace)face, levelNdx)) in operator =()
3375 clearLevel((CubeFace)face, levelNdx); in operator =()
3377 if (!other.isLevelEmpty((CubeFace)face, levelNdx)) in operator =()
3379 allocLevel((CubeFace)face, levelNdx); in operator =()
3380 copy(getLevelFace(levelNdx, (CubeFace)face), in operator =()
3381 other.getLevelFace(levelNdx, (CubeFace)face)); in operator =()
3393 void TextureCube::allocLevel (tcu::CubeFace face, int levelNdx) in allocLevel()
3403 void TextureCube::clearLevel (tcu::CubeFace face, int levelNdx) in clearLevel()
3812 std::ostream& operator<< (std::ostream& str, CubeFace face) in operator <<()