Lines Matching refs:ConstPixelBufferAccess

315 class ConstPixelBufferAccess  class
318 ConstPixelBufferAccess (void);
319 ConstPixelBufferAccess (const TextureLevel& level);
320ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void…
321 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const void* data);
322ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPit…
323ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const…
375 class PixelBufferAccess : public ConstPixelBufferAccess
422ConstPixelBufferAccess getAccess (void) const { return isEmpty() ? ConstPixelBufferAccess() : C… in getAccess()
432 friend class ConstPixelBufferAccess;
435 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
436 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
437 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
439 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
440 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
441 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
443 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample…
444 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample…
446 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, fl…
447 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float…
489 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels);
493 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
494 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
503 const ConstPixelBufferAccess* m_levels;
506 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) in Texture1DView()
539 Texture2DView (int numLevels, const ConstPixelBufferAccess* levels);
544 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
545 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
557 const ConstPixelBufferAccess* m_levels;
560 inline Texture2DView::Texture2DView (int numLevels, const ConstPixelBufferAccess* levels) in Texture2DView()
611 …const ConstPixelBufferAccess& getLevel (int levelNdx) const { DE_ASSERT(de::inBounds(levelNdx, 0… in getLevel()
614 const ConstPixelBufferAccess* getLevels (void) const { return &m_access[0]; } in getLevels()
752 … TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]);
756 …const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBound… in getLevelFace()
757 const ConstPixelBufferAccess* getFaceLevels (CubeFace face) const { return m_levels[face]; } in getFaceLevels()
767 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST];
784 …const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBound… in getLevelFace()
837 Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels);
842 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
843 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
854 const ConstPixelBufferAccess* m_levels;
863 Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels);
869 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
870 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
884 const ConstPixelBufferAccess* m_levels;
1020 Texture3DView (int numLevels, const ConstPixelBufferAccess* levels);
1026 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
1027 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
1034 const ConstPixelBufferAccess* m_levels;
1099 TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels);
1105 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLe… in getLevel()
1106 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
1117 const ConstPixelBufferAccess* m_levels;
1181 std::ostream& operator<< (std::ostream& str, const ConstPixelBufferAccess& access);