Lines Matching refs:getError

47 		if (gl.getError() == GL_NONE)  in resetErrors()
93 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateES()
106 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateES()
121 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateES()
141 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateES()
326 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateES()
346 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to reset indexed draw buffer state"); in resetStateES()
370 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateES()
383 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateES()
401 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateES()
407 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateES()
431 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel transfer state reset failed"); in resetStateES()
471 GLU_EXPECT_NO_ERROR(gl.getError(), "Program object state reset failed"); in resetStateES()
482 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); in resetStateES()
501 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback state reset failed"); in resetStateES()
518 GLU_EXPECT_NO_ERROR(gl.getError(), "Asynchronous query state reset failed"); in resetStateES()
528 GLU_EXPECT_NO_ERROR(gl.getError(), "Hints reset failed"); in resetStateES()
535 GLU_EXPECT_NO_ERROR(gl.getError(), "Compute dispatch state reset failed"); in resetStateES()
544 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer copy state reset failed"); in resetStateES()
556 GLU_EXPECT_NO_ERROR(gl.getError(), "Image state reset failed"); in resetStateES()
565 GLU_EXPECT_NO_ERROR(gl.getError(), "Sample shading state reset failed"); in resetStateES()
593 GLU_EXPECT_NO_ERROR(gl.getError(), "Debug state reset failed"); in resetStateES()
601 GLU_EXPECT_NO_ERROR(gl.getError(), "Primitive bounding box state reset failed"); in resetStateES()
608 GLU_EXPECT_NO_ERROR(gl.getError(), "Tessellation patch vertices state reset failed"); in resetStateES()
615 GLU_EXPECT_NO_ERROR(gl.getError(), "Blend equation advanced coherent state reset failed"); in resetStateES()
623 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture buffer state reset failed"); in resetStateES()
647 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateGLCore()
668 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateGLCore()
678 GLU_EXPECT_NO_ERROR(gl.getError(), "Coloring state reset failed"); in resetStateGLCore()
698 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateGLCore()
720 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateGLCore()
936 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateGLCore()
964 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateGLCore()
977 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateGLCore()
990 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateGLCore()
996 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateGLCore()
1022 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel transfer state reset failed"); in resetStateGLCore()
1040 GLU_EXPECT_NO_ERROR(gl.getError(), "Program object state reset failed"); in resetStateGLCore()
1053 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); in resetStateGLCore()
1075 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback state reset failed"); in resetStateGLCore()
1098 GLU_EXPECT_NO_ERROR(gl.getError(), "Asynchronous query state reset failed"); in resetStateGLCore()
1108 GLU_EXPECT_NO_ERROR(gl.getError(), "Hints reset failed"); in resetStateGLCore()
1117 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer copy state reset failed"); in resetStateGLCore()