Lines Matching refs:deBool
67 void glColorMask (deBool red, deBool green, deBool blue, deBool alpha);
85 void glDepthMask (deBool flag);
108 void glGetBooleanv (deUint32 pname, deBool* params);
131 deBool glIsBuffer (deUint32 buffer);
132 deBool glIsEnabled (deUint32 cap);
133 deBool glIsFramebuffer (deUint32 framebuffer);
134 deBool glIsProgram (deUint32 program);
135 deBool glIsRenderbuffer (deUint32 renderbuffer);
136 deBool glIsShader (deUint32 shader);
137 deBool glIsTexture (deUint32 texture);
145 void glSampleCoverage (float value, deBool invert);
179 void glUniformMatrix2fv (int location, int count, deBool transpose, const float* value);
180 void glUniformMatrix3fv (int location, int count, deBool transpose, const float* value);
181 void glUniformMatrix4fv (int location, int count, deBool transpose, const float* value);
192 …void glVertexAttribPointer (deUint32 indx, int size, deUint32 type, deBool normalized, int s…
203 deBool glIsQuery (deUint32 id);
208 deBool glUnmapBuffer (deUint32 target);
211 void glUniformMatrix2x3fv (int location, int count, deBool transpose, const float* value);
212 void glUniformMatrix3x2fv (int location, int count, deBool transpose, const float* value);
213 void glUniformMatrix2x4fv (int location, int count, deBool transpose, const float* value);
214 void glUniformMatrix4x2fv (int location, int count, deBool transpose, const float* value);
215 void glUniformMatrix3x4fv (int location, int count, deBool transpose, const float* value);
216 void glUniformMatrix4x3fv (int location, int count, deBool transpose, const float* value);
225 deBool glIsVertexArray (deUint32 array);
265 deBool glIsSync (void* sync);
275 deBool glIsSampler (deUint32 sampler);
287 deBool glIsTransformFeedback (deUint32 id);