Lines Matching refs:allocate
56 deUint32 allocate (void) in allocate() function in tcu::null::ObjectManager
488 return (GLuint)ctx->programs.allocate(); in glCreateProgram()
495 return (GLuint)ctx->shaders.allocate(); in glCreateShader()
521 textures[ndx] = ctx->textures.allocate(); in glGenTextures()
532 ids[ndx] = ctx->queries.allocate(); in glGenQueries()
543 buffers[ndx] = ctx->buffers.allocate(); in glGenBuffers()
554 renderbuffers[ndx] = ctx->renderbuffers.allocate(); in glGenRenderbuffers()
565 framebuffers[ndx] = ctx->framebuffers.allocate(); in glGenFramebuffers()
576 arrays[ndx] = ctx->vertexArrays.allocate(); in glGenVertexArrays()
587 samplers[ndx] = ctx->samplers.allocate(); in glGenSamplers()
598 ids[ndx] = ctx->transformFeedbacks.allocate(); in glGenTransformFeedbacks()
609 pipelines[ndx] = ctx->programPipelines.allocate(); in glGenProgramPipelines()