Lines Matching refs:frag

100 …const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];				…  in executeStencilCompare()
101 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilCompare()
138 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilSFail()
139 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail()
141 …ue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail()
173 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
174 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare()
175 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
191 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
192 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare()
193 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
258 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeDepthWrite() local
259 const float clampedDepth = de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f); in executeDepthWrite()
261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite()
274 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilDpFailAndPass()
275 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilDpFailAndPass()
277 …ferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilDpFailAndPass()
649 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeColorWrite() local
658 colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeColorWrite()
675 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeRGBA8ColorWrite() local
676 …deUint8* dstPtr = basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixe… in executeRGBA8ColorWrite()
693 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeMaskedColorWrite() local
694 …Vec4 originalColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y… in executeMaskedColorWrite()
705 colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeMaskedColorWrite()
717 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeSignedValueWrite() local
718 …const IVec4 originalValue = colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pix… in executeSignedValueWrite()
720 …mpleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeSignedValueWrite()
732 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeUnsignedValueWrite() local
733 …const UVec4 originalValue = colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeUnsignedValueWrite()
735 …leNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeUnsignedValueWrite()
878 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
879 … Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in render()
881 …m_sampleRegister[regSampleNdx].clampedBlendSrcColor = clamp(frag.value.get<float>(), minClampValu… in render()
882 …m_sampleRegister[regSampleNdx].clampedBlendSrc1Color = clamp(frag.value1.get<float>(), minClampVal… in render()
903 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
904 const Vec4 srcColor = frag.value.get<float>(); in render()
905 …const Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.… in render()
923 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
925 m_sampleRegister[regSampleNdx].blendedRGB = frag.value.get<float>().xyz(); in render()
926 m_sampleRegister[regSampleNdx].blendedA = frag.value.get<float>().w(); in render()
963 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
965 m_sampleRegister[regSampleNdx].signedValue = frag.value.get<deInt32>(); in render()
979 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render() local
981 m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<deUint32>(); in render()