Lines Matching refs:quadDiagLen
655 const float quadDiagLen = 2.0f / 3.0f * 0.9f; // \note Fit 3 quads in both x and y directions. in iterate() local
680 0.5f * quadDiagLen * Vec2( angleCos, angleSin), in iterate()
681 0.5f * quadDiagLen * Vec2(-angleSin, angleCos), in iterate()
682 0.5f * quadDiagLen * Vec2(-angleCos, -angleSin), in iterate()
683 0.5f * quadDiagLen * Vec2( angleSin, -angleCos) in iterate()
694 …Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0… in iterate()
719 float unicolorRegionScale = 1.0f - 6.0f*2.0f / (float)m_viewportSize / quadDiagLen; in iterate()
752 float quadDiagLen = 2.5f / de::max(angleCos, angleSin); in iterate() local
756 0.5f * quadDiagLen * Vec2( angleCos, angleSin), in iterate()
757 0.5f * quadDiagLen * Vec2(-angleSin, angleCos), in iterate()
758 0.5f * quadDiagLen * Vec2(-angleCos, -angleSin), in iterate()
759 0.5f * quadDiagLen * Vec2( angleSin, -angleCos) in iterate()
782 float unicolorRegionScale = 1.0f - 6.0f*2.0f / (float)m_viewportSize / quadDiagLen; in iterate()