Lines Matching refs:addChild

62 		addChild(vertexGroup);  in init()
65 addChild(fragmentGroup); in init()
68 addChild(combinedGroup); in init()
72 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init()
73 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
74 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init()
93 addChild(vertexGroup); in init()
96 addChild(fragmentGroup); in init()
99 addChild(combinedGroup); in init()
103 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init()
104 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
105 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init()
125 addChild(vertexGroup); in init()
128 addChild(fragmentGroup); in init()
132 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init()
133 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
153 addChild(vertexGroup); in init()
156 addChild(fragmentGroup); in init()
160 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init()
161 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
187 addChild(vertexGroup); in init()
190 addChild(fragmentGroup); in init()
193 addChild(combinedGroup); in init()
197 …vertexGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex shade… in init()
198 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment sh… in init()
199 …combinedGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex and … in init()
220 addChild(vertexGroup); in init()
223 addChild(fragmentGroup); in init()
227 …vertexGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", par… in init()
228 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", … in init()
249 addChild(vertexGroup); in init()
252 addChild(fragmentGroup); in init()
256 …vertexGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in vertex shader", para… in init()
257 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", pa… in init()
283 addChild(vertexGroup); in init()
286 addChild(fragmentGroup); in init()
290 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
293 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
329 addChild(vertexGroup); in init()
332 addChild(fragmentGroup); in init()
336 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
337 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
360 addChild(new BasicExpressionGroup (m_context)); in init()
361 addChild(new ScalarConversionGroup (m_context)); in init()
362 addChild(new SwizzleGroup (m_context)); in init()
363 addChild(new ComparisonOpsGroup (m_context)); in init()
364 addChild(new ConditionalsGroup (m_context)); in init()
365 addChild(new TrigonometricGroup (m_context)); in init()
366 addChild(new ExponentialGroup (m_context)); in init()
367 addChild(new TextureGroup (m_context)); in init()
368 addChild(new AllFeaturesGroup (m_context)); in init()