Lines Matching refs:createRandomShaderCase

38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg…  in createRandomShaderCase()  function
72 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init()
73 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
74 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init()
103 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init()
104 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
105 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init()
132 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init()
133 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
160 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init()
161 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
197 …vertexGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex shade… in init()
198 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment sh… in init()
199 …combinedGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex and … in init()
227 …vertexGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", par… in init()
228 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", … in init()
256 …vertexGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in vertex shader", para… in init()
257 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", pa… in init()
290 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
293 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
336 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
337 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()