Lines Matching refs:isBoolCase
1238 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); in init() local
1240 bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check. in init()
1278 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
1297 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
1323 : isBoolCase ? s_boolTypes[curInScalarSize - 1] in init()
1416 bool isBoolCase = isDataTypeBoolOrBVec(curType); in init() local
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase); in init()
1426 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. in init()
1430 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
1442 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
1444 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : 0.1f; in init()
1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f; in init()
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; in init()
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f; in init()