Lines Matching refs:ShaderStructCase
63 class ShaderStructCase : public ShaderRenderCase class
66 …ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase,…
67 ~ShaderStructCase (void);
75 ShaderStructCase (const ShaderStructCase&);
76 ShaderStructCase& operator= (const ShaderStructCase&);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bo… in ShaderStructCase() function in deqp::gles2::Functional::ShaderStructCase
94 ShaderStructCase::~ShaderStructCase (void) in ~ShaderStructCase()
99 void ShaderStructCase::init (void) in init()
137 void ShaderStructCase::deinit (void) in deinit()
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* descript… in createStructCase()
190 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
192 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()