Lines Matching refs:getCurrentContext
570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D()
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D()
573 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTex2D()
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube()
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube()
600 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTexCube()
1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1292 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1342 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1418 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture()
1497 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()