Lines Matching refs:Vec2
44 using tcu::Vec2;
106 static inline Vec2 safe2DTexCoords (const Vec2& raw, const IVec2& textureSize) in safe2DTexCoords()
108 return safeCoords(raw, textureSize, Vec2(0.5f)); in safe2DTexCoords()
146 Vec2 scale;
147 Vec2 bias;
149 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_) : scale(scale_), bias(bias_) {} in TexTypeCoordParams()
155 Vec2 scale;
156 Vec2 bias;
159 …TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_, tcu::CubeFace face_) : scale(scale_), b… in TexTypeCoordParams()
194 …const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); … in getPositionPtr()
202 vector<Vec2> m_positions;
244 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid()
249 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
278 …Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords()
302 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords()
303 …const Vec2 safeFaceCoord = useSafeTexCoords ? safe2DTexCoords(rawFaceCoord, textureSize) : rawFace… in initializeTexCoords()
356 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
401 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
539 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod()
542 const Vec2 srcSize = Vec2((float)refTexture.getWidth(), (float)refTexture.getHeight()); in calculateLod()
543 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
575 const Vec2 texMinScale (+1.8f, +1.8f); in iterate()
576 const Vec2 texMinOffset (-0.3f, -0.2f); in iterate()
577 const Vec2 texMagScale (+0.3f, +0.3f); in iterate()
578 const Vec2 texMagOffset (+0.9f, +0.8f); in iterate()
588 const Vec2 texCoordScale; in iterate()
589 const Vec2 texCoordOffset; in iterate()
590 …Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoo… in iterate()
704 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
857 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod()
860 const Vec2 srcSize = Vec2((float)refTexture.getSize(), (float)refTexture.getSize()); in calculateLod()
861 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
893 const Vec2 texMinScale (1.0f, 1.0f); in iterate()
894 const Vec2 texMinOffset (0.0f, 0.0f); in iterate()
895 const Vec2 texMagScale (0.3f, 0.3f); in iterate()
896 const Vec2 texMagOffset (0.5f, 0.3f); in iterate()
920 const Vec2 texCoordScale; in iterate()
921 const Vec2 texCoordOffset; in iterate()
922 …Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoo… in iterate()