Lines Matching refs:packets

111 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac…  in shadeVertices()  argument
115 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
127 DE_UNREF(packets); in shadeFragments()
196 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac… in shadeVertices() argument
200 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() argument
215 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
360 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac… in shadeVertices() argument
364 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
384 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
510 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac… in shadeVertices() argument
516 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
525 void TextureCubeShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr… in shadeFragments() argument
539 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
621 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac… in shadeVertices() argument
625 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
632 void Texture2DArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const… in shadeFragments() argument
647 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
729 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac… in shadeVertices() argument
733 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
755 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
826 …:shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPac… in shadeVertices() argument
830 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
837 void DepthGradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument
851 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()