Lines Matching refs:texShaderID
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
133 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
567 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
673 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render()
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
819 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
820 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()