Lines Matching refs:mat4_v
1506 GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 in init()
1510 if (mat4_v == -1 || sampler_f == -1) in init()
1520 glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1522 glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1524 glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1527 glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1529 glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1531 glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1533 glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1535 glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1537 glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1626 GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 in init()
1629 if (mat4_v == -1) in init()
1639 glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
1641 glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
1643 glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
1646 glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1648 glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1650 glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1652 glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1654 glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
1656 glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); in init()