Lines Matching refs:uvec4_f

776 			GLint uvec4_f	= glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4  in init()
780 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
802 glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f); in init()
871 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
875 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
899 glUniform4fv(uvec4_f, 1, &data[0]); in init()
998 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
1002 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1022 glUniform1i(uvec4_f, 0); in init()
1024 glUniform2i(uvec4_f, 0, 0); in init()
1026 glUniform3i(uvec4_f, 0, 0, 0); in init()
1028 glUniform4i(uvec4_f, 0, 0, 0, 0); in init()
1103 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
1107 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1141 glUniform1iv(uvec4_f, 1, &data[0]); in init()
1143 glUniform2iv(uvec4_f, 1, &data[0]); in init()
1145 glUniform3iv(uvec4_f, 1, &data[0]); in init()
1147 glUniform4iv(uvec4_f, 1, &data[0]); in init()
1240 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
1244 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1252 glUniform1ui(uvec4_f, 0); in init()
1254 glUniform2ui(uvec4_f, 0, 0); in init()
1256 glUniform3ui(uvec4_f, 0, 0, 0); in init()
1258 glUniform4ui(uvec4_f, 0, 0, 0, 0); in init()
1351 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
1355 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1365 glUniform1uiv(uvec4_f, 1, &data[0]); in init()
1367 glUniform2uiv(uvec4_f, 1, &data[0]); in init()
1369 glUniform3uiv(uvec4_f, 1, &data[0]); in init()
1371 glUniform4uiv(uvec4_f, 1, &data[0]); in init()
1445 int uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
1448 if (uvec4_f == -1) in init()
1458 glUniform1uiv(uvec4_f, 2, &data[0]); in init()
1460 glUniform2uiv(uvec4_f, 2, &data[0]); in init()
1462 glUniform3uiv(uvec4_f, 2, &data[0]); in init()
1464 glUniform4uiv(uvec4_f, 2, &data[0]); in init()