Lines Matching refs:GL_TEXTURE_3D
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
2052 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init()
2057 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init()
2063 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2068 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0); in init()
2070 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in init()
2075 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2077 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2079 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
2081 …glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); in init()
2083 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); in init()
2090 glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2100 …glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2113 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2115 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2117 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2119 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2138 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2140 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2142 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2144 …glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, G… in init()
2162 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2164 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2182 glBindTexture (GL_TEXTURE_3D, texture); in init()
2189 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2195 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2201 …glTexImage3D (GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (con… in init()
2217 glBindTexture (GL_TEXTURE_3D, texture); in init()
2218 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2229 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in init()
2234 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in init()
2239 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2241 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
2243 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
2245 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); in init()
2247 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); in init()
2257 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2258 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2264 glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2276 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2277 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2286 …glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2301 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2302 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2308 glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2310 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2312 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2314 glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2332 glBindTexture (GL_TEXTURE_3D, texture); in init()
2333 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2337 glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2342 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2347 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2356 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2358 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2360 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2362 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2373 glBindTexture (GL_TEXTURE_3D, texture); in init()
2374 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2384 glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2390 glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2397 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2400 …glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const … in init()
2416 glBindTexture (GL_TEXTURE_3D, texture); in init()
2417 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2430 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2431 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2437 glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4); in init()
2452 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2453 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2459 glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4); in init()
2474 glBindTexture (GL_TEXTURE_3D, texture); in init()
2475 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2478 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4); in init()
2480 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4); in init()
2482 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4); in init()
2484 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4); in init()
2494 glBindTexture (GL_TEXTURE_3D, texture); in init()
2495 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2498 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4); in init()
2503 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4); in init()
2508 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4); in init()
2518 glBindTexture (GL_TEXTURE_3D, texture); in init()
2519 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2522 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4); in init()
2527 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4); in init()
2539 glBindTexture (GL_TEXTURE_3D, texture[0]); in init()
2540 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2548 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4); in init()
2695 …glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z()… in init()
2722 …glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2… in init()
2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
3033 glBindTexture (GL_TEXTURE_3D, texture); in init()
3036 glTexStorage3D (GL_TEXTURE_3D, 1, 0, 4, 4, 4); in init()
3038 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4); in init()
3052 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); in init()
3054 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); in init()
3056 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); in init()
3058 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); in init()
3066 glBindTexture (GL_TEXTURE_3D, 0); in init()
3069 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in init()
3075 glBindTexture (GL_TEXTURE_3D, texture); in init()
3079 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); in init()
3081 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in init()
3083 glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); in init()
3085 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in init()
3095 glBindTexture (GL_TEXTURE_3D, texture); in init()
3098 glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); in init()
3100 glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); in init()
3106 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); in init()
3108 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); in init()
3110 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); in init()
3112 glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); in init()
3151 glBindTexture (GL_TEXTURE_3D, texture); in init()
3153 glTexStorage3D (GL_TEXTURE_3D, 1, format, blockPixels.x(), blockPixels.y(), blockPixels.z()); in init()