Lines Matching refs:glCompressedTexImage2D
192 glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
194 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init()
203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in init()
205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in init()
207 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); in init()
209 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); in init()
211 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); in init()
213 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); in init()
215 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); in init()
217 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); in init()
224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
226 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
228 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
230 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
232 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
234 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
236 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, … in init()
244 …glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2… in init()
250 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()
252 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()
254 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()
256 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()
258 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()
260 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC… in init()
269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); in init()
271 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); in init()
273 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); in init()
278 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()
280 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()
282 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()
287 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()
289 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()
291 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()
296 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()
298 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()
300 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()
305 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()
307 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()
309 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()
314 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()
316 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()
318 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()
323 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, … in init()
325 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, … in init()
327 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0,… in init()
340 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2E… in init()
342 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2E… in init()
344 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureS… in init()
349 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
351 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()
353 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
358 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
360 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()
362 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
367 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
369 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()
371 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
376 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
378 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()
380 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
385 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
387 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()
389 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
394 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
396 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCube… in init()
398 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemap… in init()
409 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); in init()
411 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); in init()
416 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0… in init()
418 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, … in init()
423 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0… in init()
425 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, … in init()
430 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0… in init()
432 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, … in init()
437 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0… in init()
439 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, … in init()
444 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0… in init()
446 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, … in init()
451 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0… in init()
453 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, … in init()
462 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0); in init()
464 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, 4*4*8, 0); in init()
466 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, 4*4*16, 0); in init()
468 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 0, 4*4*16, 0); in init()
484 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0); in init()
490 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16)… in init()
515 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, blockPixels.x(), blockPixels.y(), 0, (int)blockBy… in init()
524 … glCompressedTexImage2D(faceGL, 0, format, cubeSize, cubeSize, 0, (int)blockBytes, &dummyData[0]); in init()
1057 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
1847 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize… in init()
1881 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize… in init()
1883 …FOR_CUBE_FACES(faceGL, glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, … in init()
1906 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize… in init()
1908 …FOR_CUBE_FACES(faceGL, glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, … in init()
1933 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, etc2EacDataSize(8,… in init()
1956 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize… in init()
1976 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize… in init()
1995 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize… in init()
2016 …glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSiz… in init()