Lines Matching refs:createRandomShaderCase
39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg… in createRandomShaderCase() function
74 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init()
75 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
76 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init()
105 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init()
106 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
107 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init()
134 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init()
135 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
162 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init()
163 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
199 …vertexGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex shade… in init()
200 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment sh… in init()
201 …combinedGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex and … in init()
229 …vertexGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", par… in init()
230 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", … in init()
258 …vertexGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in vertex shader", para… in init()
259 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", pa… in init()
292 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
295 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
338 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
339 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()