Lines Matching refs:isBoolCase
1876 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); in init() local
1916 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
2068 bool isBoolCase = isDataTypeBoolOrBVec(curType); in init() local
2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); in init()
2079 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. in init()
2083 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); in init()
2095 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init()
2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f; in init()
2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f; in init()
2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init()
2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init()