Lines Matching refs:glGetUniformLocation
3014 location = glGetUniformLocation(program,"floatUniform"); in test()
3018 location = glGetUniformLocation(program,"float2Uniform"); in test()
3022 location = glGetUniformLocation(program,"float3Uniform"); in test()
3026 location = glGetUniformLocation(program,"float4Uniform"); in test()
3085 location = glGetUniformLocation(program,"intUniform"); in test()
3089 location = glGetUniformLocation(program,"int2Uniform"); in test()
3093 location = glGetUniformLocation(program,"int3Uniform"); in test()
3097 location = glGetUniformLocation(program,"int4Uniform"); in test()
3156 location = glGetUniformLocation(program,"uintUniform"); in test()
3160 location = glGetUniformLocation(program,"uint2Uniform"); in test()
3164 location = glGetUniformLocation(program,"uint3Uniform"); in test()
3168 location = glGetUniformLocation(program,"uint4Uniform"); in test()
3230 location = glGetUniformLocation(program,"boolUniform"); in test()
3234 location = glGetUniformLocation(program,"bool2Uniform"); in test()
3238 location = glGetUniformLocation(program,"bool3Uniform"); in test()
3242 location = glGetUniformLocation(program,"bool4Uniform"); in test()
3248 location = glGetUniformLocation(program,"boolUniform"); in test()
3252 location = glGetUniformLocation(program,"bool2Uniform"); in test()
3256 location = glGetUniformLocation(program,"bool3Uniform"); in test()
3260 location = glGetUniformLocation(program,"bool4Uniform"); in test()
3316 location = glGetUniformLocation(program,"uniformSampler"); in test()
3388 location = glGetUniformLocation(program,"arrayUniform"); in test()
3392 …verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[0]"), u… in test()
3393 …verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[1]"), u… in test()
3394 …verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[2]"), u… in test()
3395 …verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[3]"), u… in test()
3396 …verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[4]"), u… in test()
3399 location = glGetUniformLocation(program,"array2Uniform"); in test()
3403 …verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[0]"), … in test()
3404 …verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[1]"), … in test()
3405 …verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[2]"), … in test()
3406 …verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[3]"), … in test()
3407 …verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[4]"), … in test()
3410 location = glGetUniformLocation(program,"array3Uniform"); in test()
3414 …verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[0]"), … in test()
3415 …verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[1]"), … in test()
3416 …verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[2]"), … in test()
3417 …verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[3]"), … in test()
3418 …verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[4]"), … in test()
3421 location = glGetUniformLocation(program,"array4Uniform"); in test()
3425 …verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[0]"), … in test()
3426 …verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[1]"), … in test()
3427 …verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[2]"), … in test()
3428 …verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[3]"), … in test()
3429 …verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[4]"), … in test()
3496 location = glGetUniformLocation(program,"mat2Uniform"); in test()
3502 location = glGetUniformLocation(program,"mat3Uniform"); in test()
3508 location = glGetUniformLocation(program,"mat4Uniform"); in test()