Lines Matching refs:ShaderStructCase
56 class ShaderStructCase : public ShaderRenderCase class
59 …ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase,…
60 ~ShaderStructCase (void);
68 ShaderStructCase (const ShaderStructCase&);
69 ShaderStructCase& operator= (const ShaderStructCase&);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bo… in ShaderStructCase() function in deqp::gles3::Functional::ShaderStructCase
87 ShaderStructCase::~ShaderStructCase (void) in ~ShaderStructCase()
92 void ShaderStructCase::init (void) in init()
104 void ShaderStructCase::deinit (void) in deinit()
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* descript… in createStructCase()
164 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()