Lines Matching refs:computeLodFromGrad2D
245 inline float computeLodFromGrad2D (const gls::ShaderEvalContext& c) in computeLodFromGrad2D() function
374 …okupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c))*p.scale… in evalTexture2DGrad()
379 …c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); } in evalTexture2DShadowGrad()
383 …rams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offse… in evalTexture2DGradOffset()
387 …= texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offse… in evalTexture2DShadowGradOffset()
390 …n[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c)); } in evalTexture2DShadowProjGrad()
391 …()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offse… in evalTexture2DShadowProjGradOffset()
393 … = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c))*p.scale… in evalTexture2DProjGrad3()
394 … = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c))*p.scale… in evalTexture2DProjGrad()
397 …ture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c), p.offse… in evalTexture2DProjGrad3Offset()
398 …ture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offse… in evalTexture2DProjGradOffset()