Lines Matching refs:m_numLevels

262 	int						m_numLevels;  member in deqp::gles3::Functional::Texture2DSpecCase
271 , m_numLevels (numLevels) in Texture2DSpecCase()
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
301 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
346 int m_numLevels; member in deqp::gles3::Functional::TextureCubeSpecCase
354 , m_numLevels (numLevels) in TextureCubeSpecCase()
381 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
384 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
445 int m_numLevels; member in deqp::gles3::Functional::Texture2DArraySpecCase
455 , m_numLevels (numLevels) in Texture2DArraySpecCase()
483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
492 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
545 int m_numLevels; member in deqp::gles3::Functional::Texture3DSpecCase
555 , m_numLevels (numLevels) in Texture3DSpecCase()
583 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
586 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
668 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
723 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
768 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
807 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
859 vector<int> levels (m_numLevels); in createTexture()
861 for (int i = 0; i < m_numLevels; i++) in createTexture()
865 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
920 vector<pair<int, tcu::CubeFace> > images (m_numLevels*6); in createTexture()
922 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
983 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1040 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1087 DE_ASSERT(m_numLevels == 1); in createTexture()
1157 DE_ASSERT(m_numLevels == 1); in createTexture()
1226 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1240 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1300 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1318 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1385 DE_ASSERT(m_numLevels == 1); in createTexture()
1450 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1465 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1527 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1536 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1590 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1599 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1808 DE_ASSERT(m_numLevels == 1); in createTexture()
1897 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1945 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1996 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2016 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2070 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2092 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2136 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height); in createTexture()
2140 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2178 glTexStorage2D(GL_TEXTURE_CUBE_MAP, m_numLevels, m_internalFormat, m_size, m_size); in createTexture()
2182 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2223 …glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers… in createTexture()
2227 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2264 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); in createTexture()
2268 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2325 DE_ASSERT(m_numLevels == 1); in createTexture()
2397 DE_ASSERT(m_numLevels == 1); in createTexture()
2480 DE_ASSERT(m_numLevels == 1); in createTexture()
2562 DE_ASSERT(m_numLevels == 1); in createTexture()
2643 DE_ASSERT(m_numLevels == 1); in createTexture()
2732 DE_ASSERT(m_numLevels == 1); in createTexture()
2842 DE_ASSERT(m_numLevels == 1); in createTexture()
2953 DE_ASSERT(m_numLevels == 1); in createTexture()
3042 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3089 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3137 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3151 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3207 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3221 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3277 DE_ASSERT(m_numLevels == 1); in createTexture()
3339 DE_ASSERT(m_numLevels == 1); in createTexture()