Lines Matching refs:dstSize

499 	float						calculateLod			(const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
640 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument
644 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
805 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
961 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument
965 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
1143 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1286 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureN… in calculateLod() argument
1298 const float dudx = (trans10.x() - trans00.x()) * (float)texWidth / dstSize.x(); in calculateLod()
1299 const float dudy = (trans01.x() - trans00.x()) * (float)texWidth / dstSize.y(); in calculateLod()
1300 const float dvdx = (trans10.y() - trans00.y()) * (float)texHeight / dstSize.x(); in calculateLod()
1301 const float dvdy = (trans01.y() - trans00.y()) * (float)texHeight / dstSize.y(); in calculateLod()
1481 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1626 float Vertex3DTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) c… in calculateLod() argument
1639 const float dudx = (trans10.x() - trans00.x()) * (float)srcWidth / dstSize.x(); in calculateLod()
1640 const float dudy = (trans01.x() - trans00.x()) * (float)srcWidth / dstSize.y(); in calculateLod()
1641 const float dvdx = (trans10.y() - trans00.y()) * (float)srcHeight / dstSize.x(); in calculateLod()
1642 const float dvdy = (trans01.y() - trans00.y()) * (float)srcHeight / dstSize.y(); in calculateLod()
1643 const float dwdx = (trans10.z() - trans00.z()) * (float)srcDepth / dstSize.x(); in calculateLod()
1644 const float dwdy = (trans01.z() - trans00.z()) * (float)srcDepth / dstSize.y(); in calculateLod()