Lines Matching refs:ndxA
245 const int ndxA = 0; in iterate() local
259 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
262 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType); in iterate()
272 if (ndxA != ndxB) in iterate()
276 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType); in iterate()
330 const int ndxA = 0; in iterate() local
360 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
363 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
373 if (ndxA != ndxB) in iterate()
377 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
430 const int ndxA = 0; in iterate() local
447 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
450 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
460 if (ndxA != ndxB) in iterate()
464 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
511 const int ndxA = 0; in iterate() local
518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
528 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType); in iterate()
575 const int ndxA = 0; in iterate() local
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
592 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LEVEL, ndxA, 0, m_verifierType); in iterate()
639 const int ndxA = 0; in iterate() local
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
656 verifyStateIndexedBoolean(result, gl, GL_IMAGE_BINDING_LAYERED, ndxA, false, m_verifierType); in iterate()
703 const int ndxA = 0; in iterate() local
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
720 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LAYER, ndxA, 0, m_verifierType); in iterate()
767 const int ndxA = 0; in iterate() local
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
784 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxA, GL_READ_ONLY, m_verifierType); in iterate()
831 const int ndxA = 0; in iterate() local
838 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
848 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType); in iterate()